GDC 2014

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Export Schedule:

Authoring Tools Framework: Open Source from Sony's Worldwide Studios (Presented by Sony Computer Entertainment America)

Ron Little  |  Principal Tools Programmer, Sony Computer Entertainment America


Location: Room 3020, West Hall

Format: Sponsored Session
Track: Programming
Vault Recording: Not Recorded


Authoring Tools Framework (ATF) is a set of C#/.NET components for making game development tools on Windows. ATF has been in development for over 8 years and has been used to make many custom tools such as Naughty Dog's level editor and shader editor for The Last of Us, Guerrilla Game's sequence editor for Killzone: Shadow Fall, an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, and many others. After many years of proprietary releases, ATF is now being released as an open source project on GitHub.


Takeaway

This talk will introduce the open source project and demonstrate some of the many components ATF offers to streamline tool development. The extensible framework and efficient, well-tested components provide everything from common tasks like property editing and windows docking to higher-level functionality like circuit and timeline editing.