GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Building a Scalable Infrastructure Platform for SMITE, Global Agenda and Tribes: Ascend (Presented by Internap)

Todd Harris  |  Co-founder, Chief Operating Officer, Hi-Rez Studios
Adam Weissmuller  |  Director of Product Management, Internap

Location: Room 301, South Hall

Format: Sponsored Session
Track: Business, Marketing & Management
Vault Recording: Not Recorded

Hi-Rez Studios is the creator of online, interactive fast-action combat games including SMITE and Tribes: Ascend. To support global uptake, Hi-Rez needed to standardize on a scalable, secure and reliable technology platform to meet the demands of a fast growing customer-base. Hi-Rez top priority was establishing an infrastructure that could accommodate varying traffic spikes and deliver a reliable online gaming experience with the lowest latency possible. Since adding Internaps bare-metal servers to its virtual cloud environment, Hi-Rez has successfully launched two MMO games worldwide, with a third in open beta, and scaled its server infrastructure seamlessly to handle traffic spikes and support traffic growth.In this presentation, Hi-Rez and Internap will provide insight into the business and technology considerations of architecting a scalable, reliable and low latency gaming infrastructure.


You will learn how the right IT infrastructure solution will enable you to provide your customer-base with a consistently positive game-playing experience, with zero network delay or latency no matter how many gamers are battling simultaneously in one online arena.