GDC 2014

GDC 2014 Session Scheduler

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How To Think: Critical Thinking and Analysis in Game Development Programs

Ian Bogost  |  Author/Game Designer, Georgia Institute of Technology
Mattie Brice  |  Independent, Independent
Mary Flanagan  |  Professor of Film and Media Studies, Dartmouth College
Brendan Keogh  |  Lecturer and PhD Candidate, RMIT University

Location: Room 3020, West Hall

Format: Session
Track: GDC Education Summit
Vault Recording: Video


A diverse panel of educators/critics/developers discuss the changing landscape that game development programs are confronted with. Having traditionally focused on providing students the tools to prepare them for the Triple-A industry, programs increasingly face the challenge of tailoring curriculums for students who want to learn game development as a creative form, not unlike one learns music or creative writing. These students don't just desire the skills to make a game, but also the critical faculties to produce culture. Panelists will discuss (and debate!) how critical thinking and analysis can be integrated into game development curriculums, and how game development programs function as part of broader creative culture.

Takeaway

Attendees gain an appreciation for what critical thinking and analysis is able to offer game development programs and students, and various methods through which it might be applied to the curriculum of their own institution.