GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Speed Up Your Game Using Simplygon (Presented by Simplygon)

David Larsson  |  Technical Evangelist, Simplygon
Balazs Torok  |  Lead Engine Programmer, CD Projekt RED

Location: Room 302, South Hall

Format: Sponsored Session
Track: Programming
Vault Recording: Video

Managing draw calls and polygon counts are challenges for games regardless if targeting the latest generation of consoles or hand held devices. This session contains a case study of how CD Project Red have integrated Simplygon in its art pipeline for The Witcher 3 and how it automatically optimizes their content, and thereby saving you thousands of artist hours by automatically generating lod chains. We will also cover all key Simplygon features from an API point of view to allow you to integrate them directly into your pipeline and tools.