GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Cloud Architectures, Onboarding, and Game Streaming with NVIDIA GRID (Presented by NVIDIA)

Franck Diard  |  Chief SW Architect, NVIDIA
Samuel Gateau  |  Software Engineer, NVIDIA
Eric Young  |  Manager of Content and Technology, NVIDIA

Location: Room 2004, West Hall

Format: Sponsored Session
Track: Programming
Vault Recording: Video

This session presents the technologies behind NVIDIA GRID and game streaming in the cloud. In the first part, we'll cover the key components of GRID - like using the GRID API's optimal capture, efficient compression, fast streaming, and low latency to deliver an ultimate cloud gaming experience. In the second part, we'll go over optimization guidelines and available libraries that can be used for game engines running in the cloud - gamepad controller support, improved sign-on for games, adding global illumination, and PhysX. In the third part, we'll demonstrate how to use Amazon G2 servers with the NVIDIA GRID APIs to stream games on the cloud.