GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Multi-Player Multi-Touch Game Development. Developing Games for the Fastest Growing Segment in Desktop! (Presented by Intel)

Alex Guo  |  Director Business Development, Symbio Games

Location: Room 2014, West Hall

Format: Sponsored Session
Track: Programming
Vault Recording: Not Recorded

Intel's portable All-in-One (AIO) form factor is growing and offers an opportunity for a new ecosystem of applications. With very large screens (18"-27"), high definition resolutions, and support for multiple people interacting with the device at the same time, they provide an exciting opportunity for ISVs to develop a plethora of multi-player games.

In this session you will hear from software developers who have already created successful branded applications combining multi-user/multi-touch, lay-flat, gesture and voice features into single applications.

Topics include:
  • Overview of portable and stationary AIOs, new features and software opportunities
  • How to create multi-user/multi-touch and lay-flat applications for the portable AIO
  • How to create gesture and voice applications using Intel Real Sense Technology for the AIO
  • Where and how to publish multi-user/multi-touch and lay-flat applications