GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Making Weird Games for Weird People

Taro Yoko  |  Game Designer, Independent


Location: Room 303, South Hall

Format: Session
Track: Design
Vault Recording: Video


What goes into making a cult hit? Taro Yoko, director of games like Nier and the Drakengard series, talks about the process he uses to create worlds and stories that get noticed and foster dedicated fans. Recounting his experiences on those games and others, Yoko-san will explain his personal development methods, such as backwards scriptwriting (where the ending defines the entire setting), and what he calls "photo thinking" -- thinking photographically to maintain a cohesive setting.

Takeaway

Anyone inherently lazy like Yoko-san (note: this was written by Yoko-san) -- in other words, those who have trouble coming up with organized story sequences or remembering background details, etc. -- will learn the off-beat methodology he uses to solve these problems when creating his games.