GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Killzone Shadow Fall: Creating Art Tools for a New Generation (Presented by Autodesk)

Sander Van der Steen  |  Senior Technical Artist, Guerrilla Games


Location: Room 301, South Hall

Format: Sponsored Session
Track: Production
Vault Recording: Not Recorded


This talk describes the tool improvements Guerrilla Games implemented to make Killzone Shadow Fall shine on the PlayStation 4. It highlights additions to the Maya pipeline, such as Viewport 2.0, Maya's coupling with in-game updates and in-engine deferred renderer features including real-time shadow-casting, volumetric lighting, hardware instancing, lens flares and color grading.