GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

This Old Game: Bringing Players Together Through Cabinetry

Joshua DeBonis  |  Game Designer, Sortasoft LLC
Nikita Mikros  |  Director, Smashworx


Location: Overlook 1, 2nd Fl, West Hall

Format: Poster
Track: DesignProduction
Vault Recording: Not Recorded


Over the last two years, we have experimented with a number of platforms for Killer Queen, a 10-player team-based real-time strategy platformer. Our experiments culminated in an enormous two-sided arcade cabinet. This cabinet has brought players together in two ways: first, by fostering a local community around the game in New York City, and second, by physically constraining teams in a small area. This physical constraint clarifies player roles, encourages teamwork and increases the general feeling of camaraderie. We will share what we have learned about woodworking and cabinetry, how it influences the design of local multiplayer games, and how we anticipate this new knowledge will influence our future collaborations. We will also share what we have learned about monetizing new arcade games.

Takeaway

Attendees will learn about how to use physical constraints and interfaces to encourage camaraderie and teamwork. They will also learn about prototyping and manufacturing arcade cabinets, and how a game with a physical presence can build a community around it, even in the age of the Internet.

Intended Audience

This session will be of interest to all game designers interested in designing games with local multiplayer elements. It's particularly relevant to those interested in designing arcade games and physical interfaces.