GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Technical Artist Bootcamp: Ryse

Vladimir Mastilovic  |  Director, 3Lateral
Riham Toulan  |  Technical Artist, Crytek Frankfurt


Location: Room 2006, West Hall

Format: Tutorials & Bootcamps
Track: Visual ArtsProgramming
Vault Recording: Video


Technical art continues to march forward and at a faster pace than most disciplines, as it is wide-reaching and wide open. Rigging, Python, pipelines, shaders and unit tests are all known and understood at this time. It's time to push forward and stretch our legs. Large studios need more powerful toolchains with more professional development environments and small teams need each and every member to be very technically capable. Technical artists know efficiency is at a premium, and a working tool is not good enough anymore; tech artists will learn to focus on a quality user experience when designing tools and workflows. Tech animators will learn quick prototyping techniques of animation systems, which has traditionally been one of the most complex areas to author. More techniques for automating asset processing, fast cinematic workflows, and optimizing asset performance for run-time will be covered.

Takeaway

At the end of this all-day event, attendees will understand key techniques to help them take technical art to the next level at their studios. Learn about Unity's new Mecanim animation system, driving user experience in your tool design, virtual camera systems, balancing performance with quality, and art build techniques.

Intended Audience

This all-day event is for technical artists and other developers of any experience level. A light focus will be placed on techniques and skills useful to TAs at studios with little to no tech art integration and culture.