GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Technical Artist Bootcamp: Halo 4: Content Performance Tips & Techniques

Wes Grandmont III  |  Lead Technical Art Director, Microsoft Studios (343 Industries)


Location: Room 2006, West Hall

Format: Tutorials & Bootcamps
Track: Visual ArtsProgramming
Vault Recording: Video


Getting the most out of a game engine is always challenging. In this session, you will learn effective approaches for identifying and measuring performance bottlenecks and a variety of ways to maintain high visual quality while improving rendering efficiency. Techniques learned in this session can be applied across a variety of platforms to help maintain target frame rates. Examples will be shown from HALO 4 which showcase various methods used to maintain a solid frame rate while maintaining high visual quality in demanding rendering situations.

Takeaway

Attendees will leave with a variety of useful techniques for addressing content performance challenges.

Intended Audience

This talk is geared toward folks who have little to no experience with methods for improving game frame rate, but are interested in learning ways to keep their game looking great and running smoothly.