GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Technical Artist Bootcamp: Virtual Camera System

Kevin O'Neal  |  Team Lead Informatique, Ubisoft Montreal


Location: Room 2006, West Hall

Format: Tutorials & Bootcamps
Track: Visual ArtsProgramming
Vault Recording: Video


This talk will look at the process of designing a new virtual camera system for our pipeline in conjunction with the Watch Dogs production team. It will discuss the process of development from prototype to production ready tool-set, while adhering to the design requirements of the production team. It will go over the choices made and their impact to the production, as well as discuss the technical implementation and how this was approached.

Takeaway

Attendees will leave with a better understanding of how we approached the development of this tool-set from prototype to production tool-set.

Intended Audience

This is intended for audiences who are interested in seeing a picture of how we approached development for this tool-set from design to technical implementation.