GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Technical Artist Bootcamp: Intro/Postmortem - Mecanim in Undertakers

Ashley Egan  |  Animation Artist, The MecWarriors
Adam Ormsby  |  Technical Designer, The MecWarriors
Jason Parks  |  Principal Technical Artist, Volition

Location: Room 2006, West Hall

Format: Tutorials & Bootcamps
Track: Visual ArtsProgramming
Vault Recording: Video

Visual animation packages such as Unity's new Mecanim animation tool are quickly becoming more widely used by development teams of all shapes and sizes. While modifying your tool set to include one of these packages may increase your team's productive capacity, changing your pipeline is never without its fair share of hiccups. In this session, The MecWarriors will share their experience implementing Mecanim into their animation pipeline mid-project during the development of Undertakers, a Wild West shooter developed by students during the year-long senior capstone program at Columbia College Chicago. Optimizing the pipeline, making the necessary changes to movement code, and building animation trees in the visual editor will all be discussed in detail, as well as the pros and cons of every decision made in this process.


Attendees will leave with a high-level understanding of the changes involved in implementing a visual animation package into their projects. This knowledge will allow them to assess more thoroughly the risks and rewards of adding this kind of animation system to their pipelines.

Intended Audience

Technical artists, animators and team leads interested in understanding the changes a visual animation package will bring to the development process.