GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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The Stanley Parable: A Negotiation: Expressive Choice: Reality: Time: The Stanley Parable

William Pugh  |  Game Designer, Galactic Cafe
Davey Wreden  |  Designer, Galactic Cafe

Location: Room 3016, West Hall

Format: Session
Track: Game Narrative Summit
Vault Recording: Video

For many designers, the choices a player has available to them in a game are meant to give them options on how they want to overcome obstacles. The player negotiates between choices in order to defeat a greater challenge. But what if you took away the challenge? What if there was nothing to defeat? What would negotiation between choices look like then? Perhaps even with no challenge it's still possible to create choices that are meaningful, expressive and allow for a conversation between player and designer.


To consider that even if you took away the challenge from your game there would still be just as many possible meaningful interactions as with it; to have seen some examples from The Stanley Parable where lack of challenge was used to create an expressive negotiation; to be hungrier than you were at the start of the talk