GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Particle-Based Brushes, Material Layers and More - Meet Substance Painter (Presented by Allegorithmic)

Laurens Corijn  |  Technical Artist, EA DICE
Sebastien DEGUY  |  CEO and Founder, ALLEGORITHMIC

Location: Room 2014, West Hall

Format: Sponsored Session
Track: Visual Arts
Vault Recording: Not Recorded

With Substance Painter, Allegorithmic introduces a true innovation in digital painting with unique features such as particle-based brushes, multi-channel material painting and a fully non-destructive creation workflow. With the arrival of the new generation of consoles and the need to rapidly create massive amounts of higher-than-ever quality content, the toolset of 3D artists obviously needs to evolve: The Substance texturing suite, and Substance Painter in particular have been built from the ground up with this challenge and with game artists in mind. This session will provide you with a complete overview of the Substance workflow with a focus on Substance Painter and AAA pipelines. Moreover, our guest Laurens "Xoliul" Corijn, technical artist at DICE will show you real life examples on how Substance can change your life as a 3D artist.


Attendees will get a comprehensive overview of Substance, the most advanced texturing toolset dedicated to game developers. It will include a presentation of Substance Painter, the much anticipated 3D painting application. Finally, Laurens Corijn, technical artist at EA DICE, will explain how Substance is currently used in a AAA project.