GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Getting the Most Out of OpenGL ES (Presented by ARM)

Daniele Di Donato  |  Software Engineer, ARM
Tom Olson  |  Director, Graphics Research, ARM
Dave Shreiner  |  Director of Graphics and GPU Computing Technology, ARM

Location: Room 3014, West Hall

Format: Sponsored Session
Track: Programming
Vault Recording: Video

The latest version of OpenGL ES provides a rich set of tools for creating beautiful, high-performance graphics on mobile devices. In this talk we'll describe some of those features and talk about how to use them in a mobile context. We'll present case studies and demonstrations showing how new technologies like ASTC can provide dramatic power and bandwidth savings, and even enable new approaches to classic rendering problems.