GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

The Revolution in Mobile Game Graphics (Presented by ARM)

Marius Bjorge  |  Staff Engineer, ARM
Sam Martin  |  Head of Technology, Geomerics


Location: Room 3014, West Hall

Format: Sponsored Session
Track: Visual Arts
Vault Recording: Video


The leap from simple 2D graphics to complex 3D shading and lighting has been one of the fastest transitions seen on mobile devices. In this talk we look at the bleeding edge of physically based shading and real-time global illumination on mobile, with illustrations from content built in existing tools. We then look to the future and discuss on-chip rendering, a recent innovation in mobile graphics that will enable console rendering architectures on mobile GPUs.