GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

500 Nights of Failure: Designing Republique's "One Touch" Gameplay

Ryan Payton  |  Founder & Designer, Camouflaj
Greg Raab  |  Software Engineer, Camouflaj

Location: Room 2001, West Hall

Format: Session
Track: Smartphone & Tablet Games Summit
Vault Recording: Video


Determined to create a robust 3D action game for touchscreens and tablets, Ryan Payton embarked on a two-year journey of experimentation and iteration. The result: Republique, a critically acclaimed game for iPhone and iPad that, according to The Washington Post, "sets a new benchmark for mobile game quality." Using previously unseen prototype footage, Ryan will walk attendees through the creative process of designing Republique's "one touch" gameplay, while candidly discussing the many misfires and failures that threatened to derail the project along the way.

Takeaway

Attendees will gain detailed insight into Camouflaj's uncompromising approach to designing touchscreen gameplay. This session will help fellow developers circumvent critical design challenges, and inspire designers to "Keep Hope Alive" by not giving up on their vision, no matter how grim things may get.