GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Advanced Visual Effects with DirectX 11: From Terrain to Godrays - Better Use of DirectX11

Iain Cantlay  |  Developer Technology Engineer, NVIDIA
Andrei Tatarinov  |  Senior Developer Technology Engineer, NVIDIA

Location: Room 2006, West Hall

Format: Tutorials & Bootcamps
Track: Programming
Vault Recording: Video

DirectX 11 is now becoming widely adopted by game developers, having made its way to next-generation consoles with broad support on PC. The aim of this talk is to cover interesting visual effects used in some recently released game titles that leverage the advanced features of DirectX 11, and introduce new ways of looking at the tessellation part of the DirectX 11 rendering pipeline. The second part of the talk will cover tips and tricks to increase the visual fidelity of tessellated geometry, and things to be cautious of if you are planning to add tessellation support into your engine.


Attendees will gain greater insights into advanced utilization of the Direct3D 11 graphics API, as used for high-end techniques in popular, AAA-shipping titles.

Intended Audience

The intended audience for this session includes graphics programmers who are planning or actively developing a cutting-edge Direct3D 11 application.