GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Advanced Visual Effects with DirectX 11: Efficient Work Submission in Direct3D

Evan Hart  |  Developer Technology Engineer, NVIDIA


Location: Room 2006, West Hall

Format: Tutorials & Bootcamps
Track: Programming
Vault Recording: Video


Getting the most out of D3D on the software side can be at least as important as making the GPU run efficiently. API inefficiencies are easily as important as GPU inefficiencies when delivering the best experience to your customers. This talk will highlight some typical problems, and it will delve into possible solutions. If youve ever asked, Why can I only draw X items per frame? this may be the talk for you.

Takeaway

Attendees will gain greater insights into advanced utilization of the Direct3D 11 graphics API, as used for high-end techniques in popular, AAA-shipping titles.

Intended Audience

The intended audience for this session includes graphics programmers who are planning or actively developing a cutting-edge Direct3D 11 application.