GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Advanced Visual Effects with DirectX 11: DX11 Software Tessellation

John Kloetzli  |  Graphics Programmer, Firaxis


Location: Room 2006, West Hall

Format: Tutorials & Bootcamps
Track: Programming
Vault Recording: Video


This talk will explore how having access to DX11 compute shaders allows us to manipulate geometry completely on the GPU in new and interesting ways. The primary use case that will be discussed is on-demand terrain tessellation, where a software solution running in compute shaders will be compared with the hardware tessellator as it was used in Civilization V.

Takeaway

Attendees will gain greater insights into advanced utilization of the Direct3D 11 graphics API, as used for high-end techniques in popular, AAA-shipping titles.

Intended Audience

The intended audience for this session includes graphics programmers who are planning or actively developing a cutting-edge Direct3D 11 application.