GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Advanced Visual Effects with DirectX 11: Real Virtual Texturing - Taking Advantage of DirectX 11.2 Tiled Resources

Cem Cebenoyan  |  Director of Engineering, NVIDIA

Location: Room 2006, West Hall

Format: Tutorials & Bootcamps
Track: Programming
Vault Recording: Video

One of the most exciting features of DirectX 11.2 is tiled resources, which allow for full-featured, hardware-accelerated virtual texturing that overcomes many of the limitations of traditional software-based virtual texturing algorithms, all while working on a large variety of already shipping graphics hardware. This talk will cover the basics of how to use the tiled resources feature, and cover a set of rendering techniques to allow your game to take full advantage of the feature.


Attendees will gain greater insights into advanced utilization of the Direct3D 11 graphics API, as used for high-end techniques in popular, AAA-shipping titles.

Intended Audience

The intended audience for this session includes graphics programmers who are planning or actively developing a cutting-edge Direct3D 11 application.