GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Massively Parallel AI on GPGPUs with OpenCL or C++

Alex Champandard  |  Founder & CEO, AiGameDev.com
Andrew Richards  |  Founder & CEO, Codeplay

Location: Room 3007, West Hall

Format: Session
Track: AI Summit
Vault Recording: Video


Today, even mobile devices include powerful GPUs, servers often include clusters of GPGPUs, and the latest generation of consoles contain shiny compute units. What opportunities do these recent changes in hardware offer AI programmers? Which techniques would reduce the amount of power your game uses, speed up offline pre-calculations by an order of magnitude, or significantly increase the amount of data you can process in real-time? This in-depth tutorial will explain (almost) everything you need to know about modern GPUs, how they perform on a variety of AI algorithms, and how best to leverage their power from standard languages such as OpenCL. Using examples in decision making, visibility and path-finding, you'll see where there's low hanging fruit for massive parallelism as well as applications to avoid completely! You'll also discover what's in store for the near future, such as unified architectures, and turning standard C++ programs into hybrid compute kernels.

Takeaway

This session is intended for programmers keen on improving the performance of their code with new hardware. It will cover details about GPU hardware, API concepts behind compute languages like OpenCL, and how to plan for the future to integrate such techniques into C++ codebases.