GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Start building your GDC agenda — create your linked account for the GDC Session Scheduler and the GDC Mobile App now!

Register now for GDC 2014!

Please note: Registration accounts are separate from Session Scheduler. Even if you've registered, please create a Session Scheduler account below.

Export Schedule:

OpenGL ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Platforms (Presented by Intel Corp)

Jon Kennedy  |  Graphics Driver Engineer, Intel Corp
Chris Kirkpatrick  |  Graphics Software Engineer, Intel Corp


Location: Room 2014, West Hall

Format: Sponsored Session
Track: Programming
Vault Recording: Not Recorded


See how the latest release of OpenGL ES brings the power of desktop graphics to the mobile development space. Android devices are shipping with powerful graphics hardware. Many of these devices share the same capabilities of desktop PC systems. We'll give an overview of the latest features of OpenGL ES 3.0 and OpenGL ES Next and demonstrate the power of these features with illustrative examples giving developers the tools for delivering the most powerful mobile graphics experience possible.

Takeaway

The capabilities of mobile devices are advancing rapidly. Learn how to take advantage of the latest OpenGL ES capabilities and how to utilize them to drive desktop quality graphics down into the mobile development space.