GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Realistic Cloud Rendering Using Pixel Sync (Presented by Intel Corp)

Egor Yusov  |  graphics software engineer, Intel Corp


Location: Room 2009, West Hall

Format: Sponsored Session
Track: Programming
Vault Recording: Not Recorded


Clouds are an integral component of outdoor scenes. Rendering clouds is essentially important for a large number of computer games (flight simulators, outdoor FPS such as Battle Field, etc.). This talk presents a new technique for rendering clouds, which is enabled by Pixel Sync. Pixel Sync is a hardware extensions available on Intel GPUs which ensures ordering of read-modify-write operations to the buffer. This new feature enables a wide range of new possibilities and in the technique it used to implement physically based lighting and high-performance rendering of clouds.

Takeaway

The audience takeaway will include understanding of the solution Pixel Sync extension provides to the unordered read-modify-write problem, understanding of the cloud simulation, lighting and rendering algorithm based on the Pixel Sync