GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Rime: A Symphony of Images

Jose Luis Vaello Bertol  |  Art Director, Tequila Works


Location: Room 303, South Hall

Format: Session
Track: Visual Arts
Vault Recording: Video


A visual narrative that provokes profound emotion is never an easy challenge in game development. We approached this by forcing a minimalist style: if you take away language, NPC characters, UI and cinematic, you push away traditional storytelling methods and game mechanics to allow space for the player to feel what the story is about, and to experience a full and personal immersion.

Takeaway

Learn from the art director and animation director how the art of Rime strategically used color, composition, light and movement, making the environment at the heart of the story and the player the receptor for emotion. See comparative examples of what "worked" and what did not to achieve this delicate balance of creating an evocative narrative that immerses the player.

Intended Audience

Directors, artists, designers and animators will benefit from this talk.