GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Catastrophic User Experience Failures - A Roundtable: Screwing Up Your Game!

Jordan Lynn  |  Player Experience Manager, Volition


Location: Room 121, North Hall

Format: Roundtable
Track: ProductionDesign
Vault Recording: Not Recorded


Most GDC talks focus on amazing success stories and inspirational stories. Not this roundtable! Come talk about how to frustrate players, break your equipment and get yelled at by your colleagues! Or, well, how to avoid those things. Thursday will cover usability/UX best practices including combat, resource management, common sources of confusion/frustration and UI.

Takeaway

Attendees should leave with practical information that they can bring to work on Monday morning and apply directly to improve the users' experience of their games. The open-ended nature of this talk allows us to tailor the content to the most relevant issues for the people present.

Intended Audience

Anyone with an interest in user experience and user research is encouraged to attend this roundtable. Researchers, designers, producers, students and academics can all benefit from learning new and different strategies for improving the users' experience, overcoming playtesting obstacles, and making user research more efficient and effective.