GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Bringing Console Quality Lighting to Mobile (Presented by Imagination Technologies)

Victor Bernot  |  Lead vfx Developer, Gameloft
Timothy Lottes  |  UE4 Rendering team, Epic Games
James McCombe  |  Director of Research, PowerVR Ray Tracing, Imagination Technologies
Peter McGuinness  |  Director of Multimedia Technology Marketing, Imagination Technologies
Aras Pranckevisius  |  Graphics architect, Unity Technologies

Location: Room 301, South Hall

Format: Sponsored Panel
Track: Programming
Vault Recording: Not Recorded

As the performance and feature set of mobile graphics hardware improves, the point of convergence between rendering techniques on PCs, consoles and mobile devices is in sight. This will simplify the production pipeline and, in turn, reduce development costs. However, this convergence requires robust rendering engines that can cope with a broad range of device capabilities.In this session, our panel of 3D graphics veterans will discuss the technical challenges of bringing complex, dynamic, physically-based lighting techniques to low-powered devices. Additionally, we will consider new and exciting technologies that could, for the first time in the history of graphics, put mobile ahead of the pack.


Attendees will gain unique insight into the technical challenges faced by industry leaders targeting a wide range of devices with different performance characteristics. They will leave with a better understanding of how to evolve their production pipeline to cope with the broad landscape of future gaming.