GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

iOS Games in a Day: Device Diversity and Performance Optimization (Unity/iOS)

Gareth Jenkins  |  Founder, 36peas

Location: Room 3002, West Hall

Format: Tutorials & Bootcamps
Track: Programming
Vault Recording: Video

This session will cover a technical deep-dive into getting the best performance out of the variety of iOS devices. It is suitable for those looking to achieve optimal performance on larger titles or those looking to further the performance of smaller games. The talk will also cover:
  • Breakdown of device diversity and lifecycle, general App Store expectations
  • Memory management and parameters
  • Standard and retina-resolution displays
  • Lighting model expectations, options
  • Shaders and iOS/mobile-specific shader optimizations
  • Animation optimization
  • File and resource management and optimization
  • Asynchronous resource loading
  • Optimal component system design
  • Developing for device-conditional features
  • Profiling and testing


Attendees will leave with the knowledge required to not only start building iOS games, but also be able to leverage their experience from other platforms. In addition, attendees will be armed with a set of patterns and specific approaches to common iOS designs, performance constraints and game features.

Intended Audience

This session will suit industry veterans new to iOS, as well as those with some experience on iOS looking to make strides in specifically game-oriented tools and techniques on iOS.