GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

iOS Games in a Day: iOS Games Input Patterns and Practices

Gareth Jenkins  |  Founder, 36peas


Location: Room 3002, West Hall

Format: Tutorials & Bootcamps
Track: Programming
Vault Recording: Video


This session is appropriate for developers new to touchscreen game design, as well as those looking to further leverage the nuances of the platform. This patterns-based approach will give attendees a specific set of parameters and technical methods for building touch-native iOS games. The talk will also cover:
  • A breakdown of several common input patterns in iOS games
  • Functional analysis & suitability (patterns)
  • Examples and case studies (a look at popular games and their input models)
  • Implementation approaches (practices)
  • Implementation hands-on (code-level examples of implementation)
  • Review and key takeaways for creative and appropriate input design

Takeaway

Attendees will leave with the knowledge required to not only start building iOS games, but also be able to leverage their experience from other platforms. In addition, attendees will be armed with a set of patterns and specific approaches to common iOS designs, performance constraints and game features.

Intended Audience

This session will suit industry veterans new to iOS, as well as those with some experience on iOS looking to make strides in specifically game-oriented tools and techniques on iOS.