GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Physics for Game Programmers: Debugging Physics

Sergiy Migdalskiy  |  Programmer, Valve


Location: Room 3003, West Hall

Format: Tutorials & Bootcamps
Track: Programming
Vault Recording: Video


This talk will be about writing a physics debugger. Sergiy will show how to implement an advanced visual debugger and serializer for physics and game development using Clang to parse data structures and generate serializers, and using Windows ReadProcessMemory API to complement Visual Studio watch windows with advanced visualization of the simulated world state.

Takeaway

Attendees will learn fundamental elements and practical considerations for using collision detection and rigid body physics in games.

Intended Audience

Physics programmers and engine programmers, especially those who have an interest in mobile devices.