GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Start building your GDC agenda — create your linked account for the GDC Session Scheduler and the GDC Mobile App now!

Register now for GDC 2014!

Please note: Registration accounts are separate from Session Scheduler. Even if you've registered, please create a Session Scheduler account below.

Export Schedule:

Physics for Game Programmers: Sprinkle Fluids

Dennis Gustafsson  |  Co-Founder, Mediocre


Location: Room 3003, West Hall

Format: Tutorials & Bootcamps
Track: Programming
Vault Recording: Video


This talk will be about constraint-based fluid simulation in Sprinkle. Dennis will show how to implement fluid simulation that is stable enough for gameplay, fast enough to run on mobile devices and generic enough to interact seamlessly with rigid bodies.

Takeaway

Attendees will learn fundamental elements and practical considerations for using collision detection and rigid body physics in games.

Intended Audience

Physics programmers and engine programmers, especially those who have an interest in mobile devices.