GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Physics for Game Programmers: Sprinkle Fluids

Dennis Gustafsson  |  Co-Founder, Mediocre

Location: Room 3003, West Hall

Format: Tutorials & Bootcamps
Track: Programming
Vault Recording: Video

This talk will be about constraint-based fluid simulation in Sprinkle. Dennis will show how to implement fluid simulation that is stable enough for gameplay, fast enough to run on mobile devices and generic enough to interact seamlessly with rigid bodies.


Attendees will learn fundamental elements and practical considerations for using collision detection and rigid body physics in games.

Intended Audience

Physics programmers and engine programmers, especially those who have an interest in mobile devices.