GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Physics for Game Programmers: Exploring MLCP and Featherstone Solvers

Erwin Coumans  |  Principal Software Engineer, Bullet Physics

Location: Room 3003, West Hall

Format: Tutorials & Bootcamps
Track: Programming
Vault Recording: Video

Iterative constraint solvers work great, but there are cases where we could use better convergence. This presentation explores various Mixed Linear Complementarity Problem (MLCP) solvers and the Featherstone articulated body algorithm and how to mix them.


Attendees will have a better understanding of various constraint solving methods used in real time rigid body dynamics.

Intended Audience

Physics programmers and engine programmers.