GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Physics for Game Programmers: Understanding Constraints

Erin Catto  |  Principal Software Engineer, Blizzard Entertainment

Location: Room 3003, West Hall

Format: Tutorials & Bootcamps
Track: Programming
Vault Recording: Video

This session will be about writing a character controller. Erin will show how to implement a character controller using swept collision and an iterative solver. The solver naturally handles collision priorities using Lagrange multipliers.


Attendees will learn fundamental elements and practical considerations for using collision detection and rigid body physics in games.

Intended Audience

Physics programmers and engine programmers, especially those who have an interest in mobile devices.