GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Audio Bootcamp: Mixing/Production

Tom Hays  |  Founder & General Manager, Rocket Sound, LLC


Location: Room 3002, West Hall

Format: Tutorials & Bootcamps
Track: Audio
Vault Recording: Video


This session will be a brief look at the art of mixing as it applies to games. Well take an overview of how mixing turned into what it is, how it came from other media, and how this history intersects with game development. Well talk about some of the common challenges involved in reconciling music, dialogue and effects into a harmonious whole - sonic, technical, political " and the often-daunting task of setting up non-linear gameplay environments to mix themselves. And, well look at some examples of mixing, and peek under the hood.

Takeaway

This session should provide both practical ideas and food for thought for sound designers, musicians, dialogue production specialists, audio directors and others who deal with the never-dull task of turning a games enormous bag of sound assets into a single, coherent experience for gamers.

Intended Audience

The Audio Bootcamp continues to cater to those with an interest in audio for interactive entertainment: sound designers, composers, audio programmers, implementers, game designers and others, with experience ranging from solely linear media to having multiple titles already under their belt.