GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Start building your GDC agenda — create your linked account for the GDC Session Scheduler and the GDC Mobile App now!

Register now for GDC 2014!

Please note: Registration accounts are separate from Session Scheduler. Even if you've registered, please create a Session Scheduler account below.

Export Schedule:

Audio Bootcamp: Intro/Sound Design

Damian Kastbauer  |  Audio Designer, Lost Chocolate Labs
Garry Taylor  |  Audio Director, Sony Computer Entertainment Europe
Peter Zinda  |  Supervising Sound Designer, Formosa Group

Location: Room 3002, West Hall

Format: Tutorials & Bootcamps
Track: Audio
Vault Recording: Video

The GDC Audio Bootcamp returns for its 13th year, focused on the technical, creative and logistical topics needed to successfully navigate the field of sound for games. A range of industry experts will speak on their own experiences and practical skills relating to music composition, sound design, digital signal processing, audio mixing, the logistics of working in both large and small studio settings, and more. The lunchtime surgeries will offer a unique opportunity to sit and meet with many of the speakers in a small-scale setting to talk about the specific interactive audio topics that are at top of attendees' minds.


The game industry offers opportunities for a wide array of audio-relevant interests, skills, experiences and work styles. Learn which combinations have been used successfully by those who are successfully navigating the ever changing industry, along with applied skills for effectively marrying music, sound and dialogue with interactive environments.

Intended Audience

The Audio Bootcamp continues to cater to those with an interest in audio for interactive entertainment: sound designers, composers, audio programmers, implementers, game designers and others, with experience ranging from solely linear media to having multiple titles already under their belt.