GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Visual Effects Artist Roundtable: Lighting and Rendering

Drew Skillman  |  Project Lead, Double Fine Productions


Location: Room 112, North Hall

Format: Roundtable
Track: Visual ArtsProgramming
Vault Recording: Not Recorded


Over the last few years, the tools and techniques of a game visual effects artist have changed dramatically. We now have incredibly powerful desktop GPUs, rapidly advancing mobile GPUs, compute shaders, advanced particle simulations, new mesh-based effect techniques, and a host of post processing tools. Plus, last year's console launch raised the VFX bar once again, unlocking a new playground of possibilities that we're only beginning to explore. But in spite of all these awesome visual effects innovations, we rarely get opportunities to sit down and talk shop, sharing our successes and failures, our pie in the sky ideas and our favorite tried and true tricks. This roundtable provides a venue for that discussion and more. In addition to the usual visual effects topics, this year we're setting aside Thursday to focus specifically on lighting and rendering.

Takeaway

Attendees should leave with an increased awareness of visual effects techniques, approaches and technology, as well as a greater insight into how different artists and studios approach visual effects challenges.

Intended Audience

Visual effects artists, technical artists, students, graphics programmers and anyone else with an interest in the art and creation of visual effects.