GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

New Techniques Made Possible by PowerVR Ray Tracing Hardware (Presented by Imagination Technologies)

James McCombe  |  Director of Research, PowerVR Ray Tracing, Imagination Technologies

Location: Room 301, South Hall

Format: Sponsored Session
Track: Programming
Vault Recording: Video

Ray Tracing capable GPUs are rapidly approaching. This session will cover the basic design of a programmable ray tracing GPU and how its added capabilities are exposed to developers. We will then cover some use cases for ray tracing including photorealism, raster-ray tracing hybrid, and a rudimentary physics simulation.In addition, this session will cover some key techniques for ray traced gaming, including anti-aliasing, light attenuation modeling, and occlusion rays.


Attendees will get a peek at the future of GPU architectures and gain basic knowledge about how to use ray tracing in games.