GDC 2014

GDC 2014 Session Scheduler

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The Simplest AI Trick in the Book

John Abercrombie  |  Lead Programmer, Irrational Games
Michael Dawe  |  Software Developer, Harmonix Music Systems
Kevin Dill  |  Chief Architect of the Game AI Architecture, Lockheed Martin
Rez Graham  |  Software Engineer III, Maxis
Cloderic Mars  |  Lead Software Engineer, MASA Group
Brian Schwab  |  Senior AI/Gameplay Engineer II, Formerly of Blizzard Entertainment
Jeet Shroff  |  Senior Game Programmer, Avalanche Studios

Location: Room 3007, West Hall

Format: Session
Track: AI Summit
Vault Recording: Video

Most of the time, when we talk about game AI we think of large, complex systems with many interconnected parts and delicate algorithms. But sometimes, we return to our true "smoke and mirrors" roots and get away with implementing something that is truly simple and yet has profound effects on the end product. This can be something that is apparent to the player, something that is only visible to the other devs around us, or might be something that only lives under the hood - known only to us. The common thread is that it is something that makes us ask, "why doesn't everyone do this?" In a return of the number one session from last year's AI Summit, this will be a rapid-fire series of presenters sharing something they have discovered and used over the years. They have to be simple, because each person will only have a few minutes to make their case!


The session offers a quick series of presentations, only a few minutes each, on things the devs think are great techniques to maximize the bang for your buck in your AI projects.