GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

The Sound of Grand Theft Auto V

Alastair MacGregor  |  Lead Audio Programmer, Rockstar North


Location: Room 3006, West Hall

Format: Session
Track: Audio
Vault Recording: Video


Providing insight into the technology and processes used to create the sound of Grand Theft Auto V, this talk will cover the major audio features in the game, and describe the approaches taken by the audio team to create a diverse and immersive world. GTA V represents Rockstar's largest and most ambitious open world to date. In order to realize this vision, every aspect of the audio was pushed further than before, building on and evolving approaches used in previous titles (such as Red Dead Redemption and GTA IV) and coupled with new advances in many areas, including real-time synthesis and DSP.

Takeaway

Attendees will gain insight into the tools and technology used by the Rockstar audio team to build GTA V, and will leave with ideas to apply cutting-edge interactive audio techniques in their own titles.

Intended Audience

Creative and technical audio professionals with an interest in AAA large-scale open world game audio production.