GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Start building your GDC agenda — create your linked account for the GDC Session Scheduler and the GDC Mobile App now!

Register now for GDC 2014!

Please note: Registration accounts are separate from Session Scheduler. Even if you've registered, please create a Session Scheduler account below.

Export Schedule:

Antichamber: Three Years of Hardcore Iteration

Alexander Bruce  |  Creator, Antichamber


Location: Room 2016, West Hall

Format: Session
Track: Design
Vault Recording: Video


Antichamber was originally released as a mod for Unreal Tournament 3 in 2009. The core puzzles, mechanics and base themes were all in place. But what worked as a free mod had some serious issues when making the transition to a standalone commercial game. This talk will provide an in-depth analysis of the several years of refinement that went into turning an abstract experiment into an independent hit.

Takeaway

Attendees will leave with a greater understanding of how small, calculated changes can have a dramatic impact on how a game is received, and why focusing on accessibility doesn't have to mean changing the core design goals or the intended target audience.

Intended Audience

This talk is for attendees wanting insight into how Antichamber was designed and tested, and how experimentation was handled while still retaining a commercially viable game. This talk will be primarily aimed at those who have played the game and want to know more about the process of creating it.