GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Animation Bootcamp: Animating Cameras for Games

Simon Unger  |  Lead Animator, Robotoki


Location: Room 2010, West Hall

Format: Tutorials & Bootcamps
Track: Visual Arts
Vault Recording: Video


The bar for quality in games is constantly being pushed higher every year, and yet, there are still areas that tend to remain afterthoughts during the production cycle. Cameras are one such area. Most game teams don't have the luxury of a dedicated "camera guy" and as such, the ownership typically gets split between various people on the team, and rarely to anyone with any real-world camera experience. The goal of this talk is to give the audience a primer in cameras and composition, with a focus on how to apply physical camera features and limitations to both gameplay and cinematics to create more believable, appealing and entertaining experiences.

Takeaway

Attendees will leave with all manner of new ideas on what game animation is capable of. Whether it is tips about leveling up their animation fundamentals or how best to work with other disciplines, anything that animation comes into contact with during game development will be shown in a new light.

Intended Audience

Animators of course, but also anyone who works alongside them and is in interested in what animation has to offer in regards to acting, storytelling, action and gameplay.