GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Animation Bootcamp: Using the Power of Layered Animation to Expand Premium Content in Battlefield 4

Ryan Duffin  |  Senior Animator, EA DICE


Location: Room 2010, West Hall

Format: Tutorials & Bootcamps
Track: Visual Arts
Vault Recording: Video


Complex stateflows and animation layers are changing the face of game animation, allowing for a quantity and variety that would have been difficult or even impossible to fit into production schedules and memory not long ago. This talk will follow along with a specific example that uses the power of stateflows and layers to expand the animation features of Battlefield 4 Premium.

Takeaway

Attendees will leave with all manner of new ideas on what game animation is capable of. Whether it is tips about leveling up their animation fundamentals or how best to work with other disciplines, anything that animation comes into contact with during game development will be shown in a new light.

Intended Audience

Animators of course, but also anyone that that works alongside with them and is interested in what animation has to offer in regards to acting, storytelling, action and gameplay.