GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Animation Bootcamp: Animating the Spy Fantasy in Splinter Cell

Kristjan Zadziuk  |  Animation Director, Ubisoft Toronto


Location: Room 2010, West Hall

Format: Tutorials & Bootcamps
Track: Visual Arts
Vault Recording: Video


This presentation focuses on what defined Splinter Cell: Blacklist animation pillars, the technical challenges faced by the animation team throughout the development and how we have overcome them. As we move toward the transition between generations, it is tempting to search for the magic bullet solution of more data, better compression and improved tech. Even if this is partly true, it is important to still make smart choices.

Takeaway

Attendees will leave with all manner of new ideas on what game animation is capable of. Whether it is tips about leveling up their animation fundamentals or how best to work with other disciplines, anything that animation comes into contact with during game development will be shown in a new light.

Intended Audience

Animators of course, but also anyone who works alongside them and is in interested in what animation has to offer in regards to acting, storytelling, action and gameplay.