GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Animation Bootcamp: Animation Prototyping for Games

Jay Hosfelt  |  Lead Animator, Epic Games

Location: Room 2010, West Hall

Format: Tutorials & Bootcamps
Track: Visual Arts
Vault Recording: Video

So you have an original game in mind, a new team or a completely new IP. You don't have many art assets yet, and the game designers can't wait for final art before finding the fun in the gameplay. So how can animators be effective in this prototype "gray box" phase of design? Prototyping will not only make animators more effective, but is instrumental in the prototype phase. Jay will discuss tools and techniques for creating quick "gray box" animation assets for the designers that allow for quick iteration cycles. He will break down what prototyping is and what a game is, which will help give clarity to what any team should be prototyping.


Attendees will leave with all manner of new ideas on what game animation is capable of. Whether it is tips about leveling up their animation fundamentals or how best to work with other disciplines, anything that animation comes into contact with during game development will be shown in a new light.

Intended Audience

Animators of course, but also anyone who works alongside them and is in interested in what animation has to offer in regards to acting, storytelling, action and gameplay.