GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Animation Bootcamp: Establishing an Ecology for NPCs

Mike Jungbluth  |  Senior Animator, Zenimax Online


Location: Room 2010, West Hall

Format: Tutorials & Bootcamps
Track: Visual Arts
Vault Recording: Video


A common issue encountered across many studios is how to define and convey the personality and purpose of NPCs. Unlike the main characters, often times NPCs are just a name on a page with some random abilities assigned to them. One of many. With so many characters and production time always limited, creating a sufficient yet streamlined process for finding, defining and communicating what makes a character tick can keep them from falling through the cracks. This talk will cover some of the approaches Mike has been a part of on different games to try and combat the problem.

Takeaway

Attendees will leave with all manner of new ideas on what game animation is capable of. Whether it is tips about leveling up their animation fundamentals or how best to work with other disciplines, anything that animation comes into contact with during game development will be shown in a new light.

Intended Audience

Animators of course, but also anyone who works alongside them and is in interested in what animation has to offer in regards to acting, storytelling, action and gameplay.