GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Start building your GDC agenda — create your linked account for the GDC Session Scheduler and the GDC Mobile App now!

Register now for GDC 2014!

Please note: Registration accounts are separate from Session Scheduler. Even if you've registered, please create a Session Scheduler account below.

Export Schedule:

Animation Bootcamp: Intro & Achieving a Believable Performance

Tim Borrelli  |  Lead Animator, 5th Cell
Mike Jungbluth  |  Senior Animator, Zenimax Online
Jalil Sadool  |  Senior Animator, Dreamworks

Location: Room 2010, West Hall

Format: Tutorials & Bootcamps
Track: Visual Arts
Vault Recording: Not Recorded

MikeJungbluth and Tim Borrelli will deliver the introduction to the GDC 2014 Animation Bootcamp. Jalil Sadool will present Achieving a Believable Performance. The animation industry is moving and changing faster than we ever expected. The number of good animators is increasing every year, and finding a stable job in this competitive field is much harder than compared to just a decade ago. What, therefore, gives an animator this extra edge? We often misunderstand good animation for simply good motion, and forget that our main focus as an animator is to fool an audience into believing. During the next 45 minutes to an hour, we will talk about the "believable performance" and the little things that we tend to forget, but which are incredibly essential in order for a character to come to life.


Attendees will leave with all manner of new ideas on what game animation is capable of. Whether it is tips about leveling up their animation fundamentals or how best to work with other disciplines, anything that animation comes into contact with during game development will be shown in a new light.

Intended Audience

Animators of course, but also anyone who works alongside them and is in interested in what animation has to offer in regards to acting, storytelling, action and gameplay.