GDC 2014

GDC 2014 Session Scheduler

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Letting Go: Collaborating with Designers to Embrace AI Behaviors

Daniel Brewer  |  Lead AI Programmer, Digital Extremes
Troy Humphreys  |  Senior AI Programmer, Turtle Rock Studios
Dave Mark  |  President & Lead Designer, Intrinsic Algorithm
Richard Rouse III  |  Senior Game Designer, Microsoft Game Studios
Brian Schwab  |  Senior AI/Gameplay Engineer II, Formerly of Blizzard Entertainment

Location: Room 3007, West Hall

Format: Session
Track: AI Summit
Vault Recording: Video


Game designers are, almost by definition, the stewards of everything that happens in a game. As such, they often have their visions of how things are supposed to be. When it comes to AI, however, designers are sometimes reluctant to yield that game experience over to AI agents who are by design doing their own thing. This often leads to designers wanting to overly script behaviors rather than to sit back and let things happen. The final result of such constraint on the game characters can at times even do more harm than good. This panel session brings together AI devs with success stories of how they worked with designers to help them realize that, not only is letting AI do its thing acceptable, but can produce a better experience as a result.

Takeaway

Attendees will get techniques (and moral support!) for bringing the gospel of AI back to their own studios.