GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Level Design in a Day: Decisions That Matter - Meaningful Choice in Game and Level Design

Matthias Worch  |  Design Director, 2K Games


Location: Room 303, South Hall

Format: Tutorials & Bootcamps
Track: DesignProduction
Vault Recording: Video


Why is a game "a series of interesting decisions"? What is "orthogonal unit differentiation" and why is it important? Meaningful choice is one of the staples of good and compelling game design, but as a concept it is still poorly understood and has rarely been explored in detail. This is especially true for the discipline of level design. This talk takes a deeper look at choice in games: why it is important, how it ties into the psychological underpinnings of why we play games, and how it connects to other fundamental concepts of game design like the space of possibility, motivation, player agency and the actual level design of a game.

Takeaway

Newcomers to the world of level design will gain a solid foundation in the art and science of level design, while experienced level designers will come away from the talk with a bevy of tips, tricks and best practices. Producers, artists and testers will gain an intimate understanding of the level design craft, and will be better equipped to manage and collaborate with this essential part of the game development process.

Intended Audience

Level designers, mission designers, game designers and scripters who are responsible for crafting moment-to-moment gameplay. Writers, level artists and quality assurance professionals who contribute to the level creation process. Game developers working on games or those interested in the process of creating our art form's most vast experiences.