GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Level Design in a Day: The Last of Us: Casting Shadows

Elisabetta Silli  |  Game Designer, Naughty Dog


Location: Room 303, South Hall

Format: Tutorials & Bootcamps
Track: DesignProduction
Vault Recording: Video


It's particularly hard joining a project toward the end, during its most crucial moments. You have a limited time to understand the game, the vision and to help make it better - all at the same time. This talk will focus on Elisabetta's experience of joining Naughty Dog during the last months of development of The Last of Us, her work on the combat tutorial, and how her involvement on it led to her training and understanding of a very different genre than she had previously worked on.

Takeaway

Newcomers to the world of level design will gain a solid foundation in the art and science of level design, while experienced level designers will come away from the talk with a bevy of tips, tricks and best practices. Producers, artists and testers will gain an intimate understanding of the level design craft, and will be better equipped to manage and collaborate with this essential part of the game development process.

Intended Audience

Level designers, mission designers, game designers and scripters who are responsible for crafting moment-to-moment gameplay. Writers, level artists and quality assurance professionals who contribute to the level creation process. Game developers working on games or those interested in the process of creating our art form's most vast experiences.